AI Insights · Timothy · June 2023
Top 5 Cooking Games Performance in Angola Q2 2023
Discover how the top 5 cooking games performed in Angola during Q2 2023. Find insights into their weekly downloads, revenue, and active users.
In the second quarter of 2023, the top five cooking games in Angola showed varied performances across weekly downloads, revenue, and active users, according to data from Sensor Tower. Here's a closer look at how each app fared on a unified platform:
Crazy Chef Cooking Games from Casual Joy Limited saw a fluctuating trend in weekly downloads, peaking at 1.9K in the first week of May before gradually declining to 420 by the end of June. Active users followed a similar pattern, increasing from 2K in late March to a high of nearly 5K by mid-May, and then decreasing to around 2.5K by the end of June.
My Cooking: Restaurant Games published by 肖见 陈 experienced a peak in downloads during the first week of June with 1.75K, showing an overall steady trend. Active users also saw a rise, starting at 1.7K in late March and peaking at 3.4K in early June. Revenue for this app remained minimal throughout the quarter.
Cooking Fever: Restaurant Game by Nordcurrent UAB had a consistent download rate, with a notable spike to 1.3K in the first week of April. Active users remained strong, starting at 5.4K and peaking at 7K in early April, before stabilizing around 5.2K towards the end of the quarter. Revenue showed some variability, with the highest weekly earnings reaching $36 in early April.
Cooking Madness-Kitchen Frenzy from ZenLife Games Pte. Ltd. had a peak of 1.7K downloads in early April, which then gradually decreased to 465 by the end of June. Active users started strong at 11.2K in late March, reaching a peak of 12.5K by mid-April, and then stabilized around 10K by the end of the quarter. Revenue showed modest fluctuations, with the highest weekly revenue being $21 in early April.
Crazy Cooking Diner: Chef Game by CUBE(HONG KONG) TECHNOLOGY CO., LIMITED, saw a peak in downloads during the week of May 22 with 1.4K, followed by a decline to 416 by the end of June. Active users rose from 2.3K in late March to a peak of 4.8K in late May, before slightly dropping to 3.9K by the end of June. Revenue data was not available for this period.
For more detailed insights and data on the performance of these cooking games, visit Sensor Tower.